Their background uses a solid color instead of a gradient color. Flattened the toolbar, the timer display (from the toolbar and the mini timer) and buttons with a gradient color (used mostly below tables).Clicking the timer display, will open the Edit Timer window. Previously, it had a separate icon next to the timer display. Moved the Edit Timer action from the toolbar into the timer display (as a small pencil icon).When clicked, it shows a popup menu from which one can select the type of record to create. Replaced all New actions from the toolbar (New Client, New Project, New Task, etc) with a single + icon.Replaced all icons with new flat versions that scale nicely on HiDPI displays.The macOS (10.9+) and Windows versions are bundled with Java 11 while the OS X Mountain Lion (10.8) version is bundled with Java 8 so nothing needs to be done on these platforms.Using Java 11 instead of Java 8 will also improve the way Fanurio runs. This change is relevant only to users who run the cross-platform or the Linux version because it requires Java to be installed separately. Fanurio still runs on Java 8 but we recommend Java 11 instead. Runs on Java 11: Fanurio now runs on Java 11 because it's the current LTS (Long Term Support) version and because it has new features like HiDPI (Retina) support and a smaller memory footprint that provide a better experience.Instead, it will display our name (Fanurio Time Tracking SRL) as a verified publisher. When the new version is installed, Windows will no longer complain that it is from an unknown publisher.Digitally signed Windows installer: Starting with this version, the Windows installer is signed digitally.The version for Intel chips can also run on Apple M1 chips via Rosetta2.Supports Apple Silicon: Starting with this version there will be two macOS installers, one for Intel chips and another one for Apple M1 chips.The application will start faster and will have a smaller memory footprint, especially for databases with lots of data.A setting was introduced in version 3.2.2 to allow this but it was not enabled at that time. On-disk database: The database is no longer loaded completely in memory by default.
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The latter works for Moon and Origins since they aren’t designed for camping, especially with enemies that force you to be on the move like Phasing Crawlers or the Panzersoldat. The former is usually expected with Nacht der Untoten, Verrückt, Shi no Numa, Kino der Toten, Ascension, and Shangri-la. This can tip to the point of favouring two expectations, with one about finding spots to hold out in for the remainder of a session, and the other focused on continuously running around in planned circuits. The Zombies mode’s design philosophy over time can be boiled down to increasing complexity and size nearly every map has more features and open areas than the last. However, were they even worthy of being resurrected in the first place? This isn’t like Shi no Numa being ported to Black Ops with no touch-ups: the studio has remade these maps from the ground up, making their predecessors look unbearably blurry and bland in comparison. There are no compromises made for processing here.Īs a whole, taking time to revisit these maps unveils that Treyarch didn’t skimp on remastering, even with the sound design. Instead of the Soviet Cosmodrome being covered in fog while riding the Lunar Landers, you can clearly see into the distance. This isn’t mentioning minute details like the tanker next to the Russian mural in Ascension, which now has spilled oil around it on the cracked asphalt, reflecting and refracting light to give it a rainbow appearance. Kino der Toten adds two garages with cars next to Double Tap Root Beer and replaces the theatre's opulence with more grandiose designs, enhancing the original map’s aesthetic while smartly filling in empty areas with more personality. Verrückt is shrouded in excessive shadows and a drab, sepia tone, but the remaster has masterfully reworked lighting and colour balance. The same can be said for all of the graphical updates. Creative flairs such as flickering lights scattered across the map and additional audio like thunder and infrequent musical ambience also contribute to an increase in tension and horror as you strive to survive. Walking inside or gazing beyond the decrepit building shows how the overall visual composition of the map hasn’t changed yet is entirely different with new, exclusive assets replacing the old ones. Revisiting Nacht der Untoten once more, comparing its appearance in Black Ops to its updated version is like night and day: volumetric lighting, dynamic shadows, effects such as fog and particles, and improved colour tones drastically enhance its mood and setting. Just as Raven Software blurred the lines between a remaster and remake with Modern Warfare Remastered, the same could be said for Treyarch’s efforts with this massive bundle. In the meantime, series veterans and greenhorns can experience why the undead have been a massive part of Call of Duty for nearly a decade with Black Ops III’s Zombies Chronicles, which digs up eight classic Zombies maps and revives them to the fullest. Now it’s commonplace to expect a Zombies mode annually, and WWII won’t reject the lifeblood this lucrative trend affords. Nevertheless, Treyarch implemented the small map for the fun of it, which went on to not only become the underrated game’s defining legacy, but also a franchise staple. It had recycled assets, no voice acting, and a simple layout because Activision didn’t fund it. Nacht der Untoten was a bonus mode tacked onto Call of Duty: World at War. |
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